The+Art+of+Science+Learning+Conference

= = =**Day 1**= Harvey Seifter - Calit2 Larry Smarr - Calit2
 * The Art of Science Learning Conference**
 * The Art of Science Learning**

Larry Rosenstock - High Tech High
 * Duality**

Harvey White - Qualcomm John Eger - SDSU
 * STEM to STEAM**

Randy Cohen Robert Root-Bernstein
 * Creativity in the Workplace**

Dr. Todd Siler
 * Metamorphing Interactive Workshop**

spark community building advance fields of science, technology, engineering, and math through arts education conduct research on what can be measured regarding the integration of arts identify the public and private needs of workforce development we mispredict what kids can do based on demographics and testing purpose of education: transform society research: doing things and alternating conditions perplexity yields engagement which yields learning students can write an illustrated book of the CA content standards waiting for something to happen in the classroom vs. doing something model: a non-functioning replica emulate not replicate transform content so it's not inert standards = inert scaling up instruction (raising the bar) importance of exhibition: investigation(observation), reflection(organizing), documentation(use of media), exhibition(showing work) Illuminated Mathematics - integrating art and math accountability, transparency, participation arts integration.....social justice districts can be stable and still disfunctional arts education is an economic issue for this country industry needs creative workers how do we transfer the creativity learned in the arts to other content areas neurologic research needs to be conducted: does combining right and left brain activity produce creativity top 3 workforce needs: creativity, integrity, global thinking report: Ready To Innovate in schools there is a disconnect between what is valued and what is taught views on what demonstrates creativity (busines: problem identification vs. schools:problem solving) relationship between arts education and achievement (increased art = increase achievement and decrease drop out) this relationship is more dramatically positive in low SES areas there is an increasing trend in design degrees H Res 1702 - House resolution to add arts to STEM visual thinking training improves science and engineering ability 13 Thinking Tools (observing, imaging, abstracting, recognizing patterns, forming patterns, analogizing, "body thinking," empathizing, dimensional thinking, modeling, playing, transforming, and synthesizing) thinking tools that are used by STEM/scientists are not taught in schools - students aren't exposed to them workplaces are learning environments corporately, a common vision needs to be created to combine art and technology Metaphormy: expressing your thinking We learn-by-heart - with our hands Book: Think Like a Genius Symbolic Modeling
 * Day 1 Notes**

=Day 2=

Maurizio Seracini - UCSD Center of Interdisciplinary Science for Art, Architecture and Archaeology (CISA3)
 * Bringing Science to Art**

Carrie Fitzsimmons - ArtScience Prize
 * How Education at the Nexus of Art and Science Can Change the World**

Sarah Murr - Boeing, Community Investor - Arts & Culture

Day 2 Notes future scientists need to appreciate the cultural/artistic value of their discoveries art and science can both focus on process and investigation conceive, translate, and realize an idea

BLOGS

ARTSblog

Art Works

SB 789 Develop a creativity index to add in addition to API rating for schools.

611, 612, 547

SB 402 How curriculum can include skills